No game master needed.
Werewolf lives on secrets. Whowolf puts them where they belong: on each player’s own phone. Everyone sits at the table, everyone plays.
Everyone has a phone. Scan the QR code, type your name, done. Only you see your role.
The app narrates. It leads you through night and day, counts the votes and never forgets a rule.
Nobody gives it away. At night everyone taps something. From the outside you can’t tell who the werewolf is.
The programme.
This is how an evening with Whowolf is meant to go.
Prologue: Open a room
One phone opens the room, everyone else scans the code. No account, no internet.
Act one: Take your seats
The app shows the table circle from your point of view, so the seating is right at once.
Act two: The night
The wolves pick a victim, the seer looks into a soul, the village counts sheep.
Act three: The morning
Every phone yawns. Then the app announces who was caught.
Finale: The day
Phones down, read faces, accuse, lie. The vote is secret.
Counting sheep.
What do villagers do at night while the wolves are hunting? They count sheep. That way everyone taps, and nobody stands out. Give it a try.
Tap the white sheep. Better let the black ones jump.





Dream points0
Best dream0
The cast.
Every role a cardboard puppet, every puppet with its own character. We start small, the programme grows.
To begin with

Werewolf
WerewolvesPicks a victim with the pack at night. By day, plays the harmless neighbour.

Seer
VillageLooks into one player’s role every night. Whom will she tell?

Villager
VillageNo gift but a knack for people. And a loud voice at the vote.

Villager
VillageHears the wolf trail if her phone is loud enough, and then has to convince the others.
On the programme

Witch
VillageOne healing potion, one poison, and a whole game to choose the right moment.

Hunter
VillageWhoever takes him down doesn’t go alone. His last shot always hits.

Cupid
VillagePairs two players on the first night. If one dies, so does the other.

Protector
VillageGuards one player each night, just never the same one twice in a row.
Only in Whowolf

Trail layer
WerewolvesOnce per game, plants a false wolf trail on a phone of their choice.

Listener
VillageHears trails from further away. Only nobody else knows that.

Silent Paw
WerewolvesSneaks so quietly that she never leaves a trail.
The wolf trail.
At night the phones on the table whisper: wind, footsteps, an owl. And sometimes a quiet growl.
If a wolf sound comes from the phone of X, a werewolf sits close by: at most one seat away, up to three in big groups.
- A suspicion, never proof
- Whoever hears it on their own phone learns a lot. To everyone else, they are now the suspect.
- Loud or quiet?
- Villagers want to hear everything, werewolves would rather mute. But at dawn every phone yawns.
- Quiet and sparse
- A few sounds per night, lots of silence in between. Atmosphere, not noise.
House rules.
- No account
- Open and play. No sign-up, no e-mail, no phone number.
- No ads
- No subscription, no in-app purchases, no trackers. Not in the app, not here.
- Local Wi-Fi
- One phone is the stage. Your game never leaves the table.
- Encrypted
- Every connection is end-to-end encrypted. Eavesdroppers only hear noise.
- Open source
- Apache 2.0. Anyone can look inside, contribute and self-host.
- Every device
- Android, iOS, macOS, Windows and Linux from one codebase.
Where we are.
Whowolf is built in the open. This is where it stands, honestly and without promises.
Idea and concept
Done
Game design, wolf trail, security design and art direction are worked out.
Game rules
In progress
The rules engine in Dart, fully tested.
First playtest
Planned
A playable prototype over Wi-Fi, with friends at the table.
Version 0.1
Planned
iPhone (TestFlight) and Mac first, plus Android, Windows and Linux.
Built in the open.
Every decision, every rule and the whole security design are public in the repository. The docs on this site are generated straight from it.
The docs are written in German.
- VisionWhowolf ist eine Open-Source-Werwolf-App, mit der man zusammen am Tisch spielt, bei der jeder sein eigenes Handy hat und die App der Erzähler ist.
- Game DesignDas Spiel wechselt zwischen Nacht und Tag .
- Nachtgeräusche & WolfsspurNachts spielen die Handys auf dem Tisch leise Geräusche ab. Die meisten sind nur Atmosphäre, manche sind Spuren: Hinweise darauf, wo gerade jemand eine Nacht…
- Sicherheitskonzept (Secure by Design)Ziel: Nur wer eingeladen ist, kommt rein. Niemand kann mitlesen. Niemand kann sich als Host ausgeben.
The curtain rises soon.
There is nothing to download yet. Star the project on GitHub and you won’t miss the premiere.











