Player guide · 3/7

The roles

Two sides, one village: the villagers on one side, the werewolves on the other. The game starts with three roles, more are planned.

  • VillageIn the game now

    Villager

    No special gift, just eyes, ears and a voice at the vote. Counts sheep at night.

  • WerewolvesIn the game now

    Werewolf

    Picks a victim with the pack at night and knows the other wolves. By day, plays the harmless neighbour.

  • VillageIn the game now

    Seer

    Looks into one player every night and learns their role. Whether she tells anyone is up to her.

  • VillagePlanned

    Witch

    Has one healing potion and one poison, each usable once per game.

  • VillagePlanned

    Hunter

    When he dies, he may take one more person with him.

  • VillagePlanned

    Cupid

    Links two players on the first night. If one dies, so does the other.

  • VillagePlanned

    Protector

    Protects one person each night, but never the same one twice in a row.

  • WerewolvesIdea

    Trail layer

    Once per game, plants a false wolf trail on a phone of their choice.

  • VillageIdea

    Listener

    Hears trails from further away.

  • WerewolvesIdea

    Silent Paw

    Moves so quietly that she never leaves a wolf trail.

The two sides

  • The village wins when no werewolf is left alive.
  • The werewolves win when they are at least as many as the other living players.

Everyone who is not a werewolf belongs to the village, the seer included. Each player sees their role only on their own phone. The werewolves also learn who else is in their pack. Everyone else has to figure it out.

In the game now

The test version has three roles. The app deals them to fit the number of players: one werewolf up to 4 players, roughly every fourth player from 5 players on, and a seer from 4 players. Everyone else is a villager.

Villagers have it hard: they know nothing and still have to vote right. Their weapon is attention. Who talks too much, who too little, and who had suspiciously few sheep last night?

Werewolves hunt together at night. By day they have to blend into the discussion, steer suspicion elsewhere and, if need be, sacrifice a packmate to stay believable.

The seer is the wolves’ most dangerous opponent. Every night she gains one piece of certain knowledge. Reveal herself too early and she is the next victim. Stay quiet too long and her knowledge helps nobody.

Planned

Witch, hunter, cupid and protector are roles many people know from werewolf rounds, and they come next. Their names and texts in Whowolf are written from scratch.

Only in Whowolf (ideas)

Trail layer, listener and silent paw play with the planned wolf trail, the quiet sounds that come from the phones at night. They only exist because in Whowolf everyone has their own phone in front of them. Exactly how they work will be tried out in test rounds.

Role and figure are two things

The cardboard figures on this page show the roles. In the app, everyone also picks a figure as their look, such as the maid or the grey wolf. That figure says nothing about the role: the grey wolf can be a villager and the maid a werewolf.