The game in three sentences
Somewhere in the village, werewolves are hiding, and by day they look like everyone else. At night they secretly take one villager; by day the village hunts for the culprits together and sends someone away by vote. Whichever side thins out the other first wins.
Werewolf is a social deduction game: you win with a feel for people, good arguments and a convincing poker face. Dice and luck hardly matter.
What Whowolf does differently
Classic werewolf needs cards and a game master who calls out the night and doesn’t get to play. Whowolf replaces both:
- Everyone has their own phone. Your role appears only on your device. No cards to lose, no peeking.
- The app narrates. It calls night and day, counts the votes and never forgets a rule. So everybody really gets to play.
- At night, everyone taps. Werewolves, seer and villagers all have something to do at the same time. Moving gives nothing away.
- The talking happens at the table. The app is not a chat. You look at each other, argue and lie just like in the original; only the counting is done by the phone.
- Fair and free. No cost, no account, no ads and no in-app purchases.
Figures instead of faces on the screen
Everyone picks a cardboard figure, such as the maid, the hunter or the lantern bearer. The figure is only how you look in the app, so others can find you quickly at night and during the vote. It has nothing to do with your role: even the grey wolf can be a harmless villager.
How far along is Whowolf?
Whowolf is an early test version. A complete round with villagers, werewolves and a seer can already be played, in your own Wi-Fi or through your own server. A lot is still planned: more roles, the wolf trail, the table circle with seating order, music, and encrypted connections. These pages always say whether something works today or is still to come.

