Role

Villager: the werewolf role explained

The villager has no special ability. They know nothing, see nothing, and still decide with their vote who leaves the village.

Their task

Most people at the table are villagers. They belong to the village and win when no werewolf is left. At night the villager has nothing to do; by day all the more: listen, watch, talk and vote well.

How to play them

  • Pay attention: who talks a lot, who not at all? Who changes their mind as soon as it gets tight?
  • Remember the votes: who voted against whom? Werewolves often protect each other.
  • Don’t decide too early: a rushed verdict often hits an innocent, and that pleases the wolves.

At night

In the classic night the villager keeps their eyes closed. In Whowolf’s night they tap anyway: they count sheep or make a neutral pick. So nobody at the table can see who is choosing a victim. In the morning the app shows how many sheep everyone counted, a hint but no proof.

The quiet villagers are a good hiding place for the werewolves, and a puzzle for the village.