Role

Werewolf: the role and its rules

At night they hunt with their pack; by day they sit at the table and play innocent. The werewolf is the role everything turns on.

Their task

The werewolves are the other side. They win when they are at least as many as everyone else still alive. About one player in four is a werewolf, at least one. The werewolves know each other: when the roles are revealed, every wolf sees who else is in the pack.

At night

The werewolves pick a victim together. Each wolf taps a player on their phone, and the pack sees whom the others picked. In the end the pack’s majority counts. If it is a tie, nobody dies that night, so better agree.

In Whowolf’s night the hunt always lasts the same time, however fast the pack agrees. So even a quick pack gives nothing away. With door signs, the pack may also enter one spotted sign per night. If it is right, that person also dies with a 50 percent chance.

By day

By day the werewolf is an ordinary villager, or at least pretends to be:

  • Join in, don’t hide: whoever stays silent looks suspicious.
  • Steer suspicion, but not too obviously.
  • Sacrifice a packmate if you must: voting against a wolf makes you look innocent.

The most dangerous opponents

The seer can unmask a wolf, the witch can save the victim, and the hunter can take a wolf with him when he falls. A wolf whom cupid makes fall in love with a villager no longer plays for the pack, but with their partner.