What you need
- People: from 3 it works, from 5 it shines, up to 20 can play.
- One device per person: a phone, tablet or laptop. With the app or simply in the browser, on the iPhone too. Everything is in What you need.
- The same Wi-Fi, ideally. Anyone not on it joins through the server.
- A table or a circle where everyone can see each other. Werewolf lives on looking at each other.
You need no accounts, no cards and no game master.
Before the evening
- One person installs the app. They open the room; everyone else can also play in the browser.
- Bring everyone to the same version if several people have the app. Only equal versions play together, and the app reminds you.
- Sound on: the narrator speaks from the phones. A Bluetooth speaker works too; then one device plays the sound for everyone.
How the evening goes
- Open a room: the host taps “Open room” and shows the QR code.
- Join: everyone scans the code, types their name and picks a figure. Without a camera, type a code instead.
- Set up: the host picks the level. Classic is werewolf as you know it, with closed eyes and the seer, witch and hunter. Whowolf adds Whowolf’s night with sheep counting and door signs. The Full stage adds cupid and the mayor.
- Deal the roles: everyone looks at their phone in secret and confirms.
- Night and day take turns until one side wins. The app narrates; the rules explain every phase.
- The end: the app shows who was what, with a chronicle of the game. Then straight into the next round.
Tips for your first round
- Start small: for the first round, Classic is enough. Add the special roles in the second.
- Phones down by day: during the day the screen only shows who is still alive. Put the phone down and look at each other.
- Show nothing: nobody has to prove their role. Lying is part of the game, but only with words.
- The dead stay at the table: they watch as ghosts. Depending on the settings they see more than the living, but must not tell.
- Latecomers join by day, as a ghost or as a villager, depending on the settings. The host lets them in.
Big groups
From about ten people it pays to lock the room once everyone is in. Then nobody new can join, while players who are in still come back after a dropped connection. Discussion and vote times grow with the size of the table.
Questions that often come up the first time are in Questions and answers.


